using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RafaamStaffOfOriginationSpell")]
	public class RafaamStaffOfOriginationSpell : Spell
	{
		public Spell m_CustomSpawnSpell => method_3<Spell>("m_CustomSpawnSpell");

		public int m_spawnTaskIndex => method_2<int>("m_spawnTaskIndex");

		public RafaamStaffOfOriginationSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RafaamStaffOfOriginationSpell(IntPtr address)
			: this(address, "RafaamStaffOfOriginationSpell")
		{
		}

		public new bool AddPowerTargets()
		{
			return method_11<bool>("AddPowerTargets", Array.Empty<object>());
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}

		public void ApplyCustomSpawnOverride()
		{
			method_8("ApplyCustomSpawnOverride");
		}

		public void DoTasksUntilSpawn()
		{
			method_8("DoTasksUntilSpawn");
		}
	}
}
